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04 / 13Paju · 2023

Korean Peninsula Ecological Peace Tourism Information Center

The Imjin River Turtle Ship

ImmersiveMuseumUnreal EngineCompositing

Recording of the installed room1:191920×1080

Case study

Making Korea's First Turtle Ship Move

Korean Peninsula Ecological Peace Tourism Information Center · a production blog

I wasn't there when this project started.

I came in later, because there was a problem. A team of five 3D artists and a team leader were building an immersive piece, and there was no proper storyboard and nobody to give them clear direction. Nobody on the project had made immersive content before.

The client's wish was simple to say: they wanted visitors to feel like they were standing inside the military training of Korea's first turtle ship. That meant the walls had to read as an open space on the river where the training happened, and the soldiers on it had to move like real people.

In the installed room: the walls open onto the river and the floor is a wooden deck.
Installed room · The riverIn the installed room: the walls open onto the river and the floor is a wooden deck.

A storyboard already existed, but it had been made by someone outside the company who hadn't thought of this as immersive content. That matters more than it sounds, because in immersive content every screen needs its own shot and its own angle, drawn out, so the 3D team can look at the board and know exactly what to build.

So I redrew the whole thing myself, scene by scene and screen by screen. I didn't make it for the client. I made it only so the 3D team would understand what to make. It took time, and it wasn't perfect, but it was a great place to start, and it worked. I didn't need anything but the storyboard to communicate with the team, and we had no miscommunication at all.

A storyboard page: red arrows for object movement, blue for camera movement, one panel per wall and the floor.
Storyboard · The ship's movesA storyboard page: red arrows for object movement, blue for camera movement, one panel per wall and the floor.
Another page: numbers rush past the camera as the ship surges forward.
Storyboard · The yearsAnother page: numbers rush past the camera as the ship surges forward.

It helped that the team was building in Unreal Engine and I understood the tool, so we kept talking while they built. Every morning we had a short stand-up.

Then came the part that's still hard for me to picture. We hired real actors to play the soldiers, put them in real costumes, and shot them on green screen to composite into the 3D scenes. Nobody could see the final scene yet, and the actors had to behave as if they were on a ship that wasn't there, and somebody had to direct that. It was also very easy to miss a scene. My detailed storyboard really helped.

On the green-screen shoot: an archer.
Green screen · ArcherOn the green-screen shoot: an archer.
Two actors in Joseon military costume, playing to an empty green wall.
Green screen · ActorsTwo actors in Joseon military costume, playing to an empty green wall.

We showed the actors the 3D previz so they could see what they were standing inside. For the rowing scenes, we built a real wooden oar, so they wouldn't have to fake the weight. It was heavy. It was actually heavy.

The best decision I made on set was not to direct the shoot, even though I was directing the whole project. A director with more live-action experience ran the set and the actors, and I was a supporting director for one day. It was the right call: they could focus on controlling the set and the actors, and I could keep seeing the bigger picture.

The first time I saw the final work on the walls, I thought: that's it.

Everything had come out as we planned. That was thanks to careful preparation, and to the passion of the 3D team.

The finished piece on the walls, in the installed room.
Installed room · The finished pieceThe finished piece on the walls, in the installed room.
Credits

Credits

Art Direction · Compositing · GradeJmuk Park
ClientKorean Peninsula Ecological Peace Tourism Information Center
ProductionInnotech Media
Contact

If you are planning something at this scale

Available for exhibition and museum film, media façades, and immersive projection.

hello@jmukpark.com ↗